designer & developer with a background in visual art, blending design with functionality
Designer and developer studying CS and Game Design at Georgia Tech, with a minor in Industrial Design. I create immersive experiences by combining art, technology, and storytelling.
Currently interested in 3D modeling and product design, looking for hands-on experience through an internship. In my free time I enjoy sketching, photography, and playing games with friends.
3D FPS with narrative and puzzle elements set in an abandoned research facility. Environmental storytelling, combat, and act-based progression.
UI & game asset designer for a power grid simulation game built at Georgia Tech VIP. Designed voxel assets and UI systems for public education about energy infrastructure.
2D exploration game in a cursed forest. Lead tilemapper and environment designer — built tile-based world, puzzles, and UI across multiple biomes.
Full website redesign — bold visual language, hierarchy, and responsive layouts for Riot's autochess game.
AI-powered travel companion with context-aware translation and cultural insights. Built in 48 hours at Rice Designathon 2025.
Full-stack personal finance app with real-time budget tracking, AI-powered insights, and group savings circles — built for college students.
Phoneme-level accent bias detector for speech-to-text models. Analyzes transcription errors across English accents for the entertainment industry.
designing and building things that feel alive.