game developer & product designer building playable worlds
Game Developer & Product Designer
designer & developer with a background in visual art, blending design with functionality.
Computational Media student at Georgia Tech (Media & Games thread), with a minor in Industrial Design. In my free time I enjoy sketching, photography, and playing games with friends.
Currently, I'm looking for a 2027 internship where I can bring my experience in building & designing from concept to shipped, playtested systems.
Psychological horror game where anxiety becomes a survival mechanic. 3D, VFX & UI/UX lead.
Translating 2D concept art into rigged 3D models and shaders that visualize how AI transformers work.
Scrap-and-rebuild roguelike built in 48 hours for GMTK Game Jam 2026.
2D exploration game in a cursed forest — tile-based world, puzzles, and UI across multiple biomes.
Full website redesign — bold visual language and responsive layouts for Riot's autochess game.
AI-powered travel companion with context-aware translation, built in 48 hours at Rice Designathon.
Electric scooter handlebar attachment that redesigns storage and control for safer one-handed riding.
Phoneme-level accent bias detector for speech-to-text models, built for the entertainment industry.
Full-stack finance app with real-time budget tracking, AI insights, and group savings circles.
designing and building things that feel alive.